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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/7/2025 1:58:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4d2a007d49ec4aa382ffb4cae0c7372f

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 256.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number V Rubble Blockade 3 X Jungle Blockade 5 N Rubble Blockade 6 S Sand Blockade 2 K Water Blockade 4 C Jungle Blockade 1 H Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 458 308 129
42%
76
25%
4
1%
6
2%
57
19%
6
2%
11
4%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - V (547, 155) 300° (5x) 120°, 300° 73.0
4 Blockade - Jungle Blockade 5 (980, -104) 300° (5x) on top -
5 Hex Map - X (1095, -1) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1532, -229) 240° (4x) on top -
7 Hex Map - N (1642, 154) 240° (4x) 49.0
8 Blockade - Sand Blockade 2 (1912, 172) 180° (3x) on top -
9 Hex Map - S (1780, 697) 180° (3x) 300° 55.0
10 Blockade - Water Blockade 4 (1611, 466) 120° (2x) on top -
11 Hex Map - K (1232, 853) 120° (2x) 300° 62.0
12 Blockade - Jungle Blockade 1 (1201, 856) 120° (2x) on top -
13 Hex Map - C (822, 1243) 60° (1x) 41.0
14 Hex Map - H (687, 1786) 240° (4x) 330° 59.0
15 Ending - Water (502, 2108) 330° (6x) - -
16 Tavern - Sand (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 7
2 V → X Hex Map - V 120° Hex Map - X 300° 5 11
3 X → N Hex Map - X 60° Hex Map - N 240° 5 11
4 N → S Hex Map - N Hex Map - S 180° 5 6
5 S → K Hex Map - S 300° Hex Map - K 120° 5 9
6 K → C Hex Map - K 300° Hex Map - C 120° 5 8
7 C → H Hex Map - C Hex Map - H 180° 5 9
8 V → Sand Hex Map - V 300° Tavern - Sand 120° 4 7
9 H → Water Hex Map - H 330° Ending - Water 180° 3 8


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