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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/20/2026 4:17:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4d622a796ea541fca74df30a6022b03a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 593
Difficulty: Very Difficult
Map Difficulty Score: 755.3

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number I Jungle Blockade 5 X Jungle Blockade 1 T Water Blockade 4 D Sand Blockade 2 V Rubble Blockade 6 M Rubble Blockade 3 K Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 593 324 149
46%
67
21%
23
7%
8
2%
33
10%
8
2%
12
4%
21
6%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - I (455, 311) 240° (4x) 0°, 120° 79.0
4 Blockade - Jungle Blockade 1 (361, 329) 180° (3x) on top -
5 Hex Map - X (229, 854) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (106, 701) 120° (2x) on top -
7 Hex Map - T (-273, 1088) 120° (2x) 75.0
8 Blockade - Sand Blockade 2 (-367, 1106) 180° (3x) on top -
9 Hex Map - D (-499, 1631) 120° (2x) 68.0
10 Blockade - Rubble Blockade 6 (-138, 1649) 180° (3x) on top -
11 Hex Map - V (-270, 2174) 0° (0x) 73.0
12 Blockade - Rubble Blockade 3 (182, 2192) 180° (3x) on top -
13 Hex Map - M (50, 2717) 180° (3x) 91.0
14 Hex Map - K (370, 3260) 60° (1x) 62.0
15 16 Space Strip - Q (73, 3765) 60° (1x) 30° 26.0
16 Ending - Water (100, 4052) 30° (1x) - -
17 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 7 8
2 I → X Hex Map - I Hex Map - X 180° 1 2
3 X → T Hex Map - X 300° Hex Map - T 120° 7 13
4 T → D Hex Map - T Hex Map - D 180° 2 5
5 D → V Hex Map - D Hex Map - V 180° 3 7
6 I → Rubble Hex Map - I 120° Tavern - Rubble 300° 6 10
7 V → M Hex Map - V Hex Map - M 180° 1 2
8 M → K Hex Map - M Hex Map - K 180° 1 2
9 K → Q Hex Map - K 16 Space Strip - Q 180° 1 4
10 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 6


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