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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/3/2026 4:07:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4d954ea7ba204a9a8e9f0d73d643566b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 552
Difficulty: Very Difficult
Map Difficulty Score: 572.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number Q F G Rubble Blockade 3 I Rubble Blockade 6 M Jungle Blockade 1 D Jungle Blockade 5 K Sand Blockade 2 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 120° (2x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 552 299 158
53%
39
13%
25
8%
6
2%
40
13%
8
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 16 Space Strip - Q (430, 274) 120° (2x) 60° 26.0
3 Hex Map - F (912, 465) 180° (3x) 120° 70.0
4 Blockade - Rubble Blockade 3 (1115, -184) 300° (5x) on top -
5 Hex Map - G (1230, -81) 180° (3x) 60° 70.0
6 Blockade - Rubble Blockade 6 (1621, -231) 240° (4x) on top -
7 Hex Map - I (1731, 152) 120° (2x) 80.0
8 Blockade - Jungle Blockade 1 (1819, 170) 180° (3x) on top -
9 Hex Map - M (1687, 695) 300° (5x) 300° 92.0
10 Blockade - Jungle Blockade 5 (1564, 542) 120° (2x) on top -
11 Hex Map - D (1185, 929) 60° (1x) 300° 69.0
12 Blockade - Sand Blockade 2 (1154, 932) 120° (2x) on top -
13 Hex Map - K (775, 1319) 0° (0x) 300° 62.0
14 16 Space Strip - O (249, 1203) 120° (2x) 270° 38.0
15 Ending - Jungle (-9, 1083) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 4 7
2 Q → F 16 Space Strip - Q 60° Hex Map - F 240° 3 5
3 F → G Hex Map - F 120° Hex Map - G 300° 1 2
4 G → I Hex Map - G 60° Hex Map - I 240° 5 6
5 I → M Hex Map - I Hex Map - M 180° 4 7
6 M → D Hex Map - M 300° Hex Map - D 120° 5 10
7 D → K Hex Map - D 300° Hex Map - K 120° 5 7
8 K → O Hex Map - K 300° 16 Space Strip - O 120° 1 4
9 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 6


Generated with v11.2.9