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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/8/2025 1:07:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4e0749dff1944caa9d5d53246a7e6729

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 240.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number G Rubble Blockade 6 X Jungle Blockade 5 S Water Blockade 4 V Rubble Blockade 3 L Jungle Blockade 1 F Sand Blockade 2 O Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 492 287 121
42%
54
19%
15
5%
7
2%
42
15%
10
3%
19
7%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - G (455, 311) 240° (4x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 5 (543, 329) 180° (3x) on top -
5 Hex Map - X (411, 854) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (334, 779) 120° (2x) on top -
7 Hex Map - S (-45, 1166) 0° (0x) 240° 55.0
8 Blockade - Rubble Blockade 3 (-171, 826) 60° (1x) on top -
9 Hex Map - V (-546, 933) 60° (1x) 240° 73.0
10 Blockade - Jungle Blockade 1 (-672, 593) 60° (1x) on top -
11 Hex Map - L (-1047, 700) 240° (4x) 240° 69.0
12 Blockade - Sand Blockade 2 (-1127, 282) 60° (1x) on top -
13 Hex Map - F (-1502, 389) 240° (4x) 300° 69.0
14 16 Space Strip - O (-1936, 429) 120° (2x) 270° 38.0
15 Ending - Jungle (-2194, 309) 270° (5x) - -
16 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → X Hex Map - G Hex Map - X 180° 7 10
3 X → S Hex Map - X 300° Hex Map - S 120° 7 14
4 S → V Hex Map - S 240° Hex Map - V 60° 5 9
5 V → L Hex Map - V 240° Hex Map - L 60° 6 12
6 L → F Hex Map - L 240° Hex Map - F 60° 7 12
7 F → O Hex Map - F 300° 16 Space Strip - O 120° 5 7
8 G → Rubble Hex Map - G 120° Tavern - Rubble 300° 5 6
9 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 6


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