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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 12:40:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4e338129aefb4aaf89e7e3ffed109f9e

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 16 cave tokens in stacks of 4
Map Traverse Score: 351
Difficulty: Difficult
Map Difficulty Score: 177.4

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number M D O I R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 351 183 92
50%
26
14%
23
13%
4
2%
26
14%
4
2%
8
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - M (410, -390) 120° (2x) 120° 91.0
3 Hex Map - D (866, -702) 300° (5x) 68.0
4 16 Space Strip - O (1158, -194) 120° (2x) 38.0
5 Hex Map - I (1365, 314) 300° (5x) 79.0
6 16 Space Strip - R (1366, 704) 0° (0x) 30° 33.0
7 Ending - Jungle (1596, 871) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 5 6
2 M → D Hex Map - M 120° Hex Map - D 300° 5 10
3 D → O Hex Map - D 16 Space Strip - O 180° 1 3
4 O → I 16 Space Strip - O Hex Map - I 180° 3 5
5 I → R Hex Map - I 16 Space Strip - R 180° 4 6
6 R → Jungle 16 Space Strip - R 30° Ending - Jungle 240° 3 6


Generated with v11.2.9