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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/30/2025 12:26:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4e83c337eebc4da09ec56bb11b33b83b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 733.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number V Rubble Blockade 3 X Sand Blockade 2 T Rubble Blockade 6 N Jungle Blockade 1 G Water Blockade 4 O K Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 483 286 125
44%
54
19%
13
5%
6
2%
49
17%
7
2%
8
3%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - V (363, 467) 120° (2x) 120°, 180° 73.0
4 Blockade - Sand Blockade 2 (796, 208) 300° (5x) on top -
5 Hex Map - X (911, 311) 240° (4x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1440, -73) 240° (4x) on top -
7 Hex Map - T (1550, 310) 240° (4x) 60° 75.0
8 Blockade - Jungle Blockade 1 (2079, -74) 240° (4x) on top -
9 Hex Map - N (2189, 309) 60° (1x) 49.0
10 Blockade - Water Blockade 4 (2186, 327) 180° (3x) on top -
11 Hex Map - G (2054, 852) 240° (4x) 300° 69.0
12 16 Space Strip - O (1666, 970) 300° (5x) 38.0
13 Hex Map - K (1964, 1478) 120° (2x) 330° 62.0
14 Ending - Water (1779, 1800) 330° (6x) - -
15 Tavern - Sand (363, 117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 3 6
2 V → X Hex Map - V 120° Hex Map - X 300° 4 8
3 X → T Hex Map - X 60° Hex Map - T 240° 1 4
4 T → N Hex Map - T 60° Hex Map - N 240° 1 2
5 N → G Hex Map - N Hex Map - G 180° 3 4
6 V → Sand Hex Map - V 180° Tavern - Sand 6 11
7 G → O Hex Map - G 300° 16 Space Strip - O 120° 7 9
8 O → K 16 Space Strip - O Hex Map - K 180° 1 3
9 K → Water Hex Map - K 330° Ending - Water 180° 3 8


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