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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/3/2026 1:37:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4ea53e377ab7425899187486a49c3a53

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 461
Difficulty: Very Difficult
Map Difficulty Score: 600.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number I Water Blockade 4 K Jungle Blockade 1 N Rubble Blockade 6 F Rubble Blockade 3 C Jungle Blockade 5 H Sand Blockade 2 Q P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 461 300 135
45%
68
23%
9
3%
5
2%
52
17%
6
2%
25
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - I (318, -546) 0° (0x) 120° 79.0
4 Blockade - Jungle Blockade 1 (521, -1195) 300° (5x) on top -
5 Hex Map - K (636, -1092) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 6 (839, -1741) 300° (5x) on top -
7 Hex Map - N (954, -1638) 180° (3x) 60° 49.0
8 Blockade - Rubble Blockade 3 (1207, -1554) 240° (4x) on top -
9 Hex Map - F (1317, -1171) 120° (2x) 69.0
10 Blockade - Jungle Blockade 5 (1496, -1153) 180° (3x) on top -
11 Hex Map - C (1364, -628) 60° (1x) 60° 41.0
12 Blockade - Sand Blockade 2 (1709, -700) 240° (4x) on top -
13 Hex Map - H (1819, -317) 0° (0x) 60° 59.0
14 16 Space Strip - Q (2207, -202) 60° (1x) 60° 26.0
15 16 Space Strip - P (2502, -5) 180° (3x) 30° 26.0
16 Ending - Water (2732, 162) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 1 2
2 I → K Hex Map - I 120° Hex Map - K 300° 1 3
3 K → N Hex Map - K 120° Hex Map - N 300° 1 3
4 N → F Hex Map - N 60° Hex Map - F 240° 3 4
5 F → C Hex Map - F Hex Map - C 180° 7 8
6 C → H Hex Map - C 60° Hex Map - H 240° 7 11
7 H → Q Hex Map - H 60° 16 Space Strip - Q 240° 7 13
8 Q → P 16 Space Strip - Q 60° 16 Space Strip - P 240° 4 7
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 7


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