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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/18/2025 11:33:07 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4f0f31ddd41643ae85dc3546767d533a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 413
Difficulty: Very Difficult
Map Difficulty Score: 229.9

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number S X P F V Q J Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
7 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
9 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 413 260 86
33%
76
29%
7
3%
6
2%
34
13%
7
3%
25
10%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - S (548, -156) 300° (5x) 60°, 180° 55.0
3 Hex Map - X (957, 233) 180° (3x) 69.0
4 16 Space Strip - P (1158, 741) 300° (5x) 300° 26.0
5 Hex Map - F (911, 1091) 0° (0x) 300° 69.0
6 Hex Map - V (501, 1481) 300° (5x) 73.0
7 16 Space Strip - Q (611, 1989) 300° (5x) 300° 26.0
8 Hex Map - J (364, 2339) 180° (3x) 330° 58.0
9 Ending - Water (179, 2661) 330° (6x) - -
10 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 5 7
2 S → X Hex Map - S 60° Hex Map - X 240° 5 9
3 X → P Hex Map - X 16 Space Strip - P 180° 3 7
4 P → F 16 Space Strip - P 300° Hex Map - F 120° 5 11
5 F → V Hex Map - F 300° Hex Map - V 120° 5 10
6 V → Q Hex Map - V 16 Space Strip - Q 180° 4 10
7 Q → J 16 Space Strip - Q 300° Hex Map - J 120° 5 8
8 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
9 J → Water Hex Map - J 330° Ending - Water 180° 3 7


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