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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/2/2026 2:34:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4f21cb8418814949bdb453d8cefb5b3b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 343
Difficulty: Very Difficult
Map Difficulty Score: 265.9

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number P E W Jungle Blockade 5 S Water Blockade 4 V Jungle Blockade 1 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 343 210 76
36%
58
28%
11
5%
5
2%
24
11%
4
2%
14
7%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (434, -275) 240° (4x) 180° 26.0
3 Hex Map - E (464, -786) 300° (5x) 180°, 300° 70.0
4 Blockade - Jungle Blockade 5 (731, -1304) 0° (0x) on top -
5 Hex Map - W (599, -1329) 240° (4x) 120° 73.0
6 Blockade - Water Blockade 4 (894, -1822) 300° (5x) on top -
7 Hex Map - S (1009, -1719) 240° (4x) 120° 55.0
8 Blockade - Jungle Blockade 1 (1258, -2290) 300° (5x) on top -
9 Hex Map - V (1373, -2187) 60° (1x) 90° 73.0
10 Ending - Jungle (1743, -2187) 90° (2x) - -
11 Tavern - Rubble (164, -608) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 4 7
2 P → E 16 Space Strip - P 180° Hex Map - E 0° 4 7
3 E → W Hex Map - E 180° Hex Map - W 0° 3 5
4 W → S Hex Map - W 120° Hex Map - S 300° 5 8
5 S → V Hex Map - S 120° Hex Map - V 300° 1 2
6 E → Rubble Hex Map - E 300° Tavern - Rubble 120° 6 7
7 V → Jungle Hex Map - V 90° Ending - Jungle 300° 2 6


Generated with v11.2.9