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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/27/2025 9:39:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4f42c98e1e4c40e2840b5b103cf3b3ff

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 438
Difficulty: Very Difficult
Map Difficulty Score: 246.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player Number K Sand Blockade 2 X Jungle Blockade 5 S Jungle Blockade 1 V Rubble Blockade 3 H Water Blockade 4 E Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 438 271 123
45%
56
21%
8
3%
6
2%
42
15%
7
3%
10
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 180° (3x) 120°, 180° 62.0
4 Blockade - Jungle Blockade 5 (1026, -182) 300° (5x) on top -
5 Hex Map - X (1141, -79) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1578, -307) 240° (4x) on top -
7 Hex Map - S (1688, 76) 240° (4x) 55.0
8 Blockade - Rubble Blockade 3 (1958, 94) 180° (3x) on top -
9 Hex Map - V (1826, 619) 0° (0x) 73.0
10 Blockade - Water Blockade 4 (1732, 637) 180° (3x) on top -
11 Hex Map - H (1600, 1162) 0° (0x) 300° 59.0
12 Blockade - Rubble Blockade 6 (1569, 1165) 120° (2x) on top -
13 Hex Map - E (1190, 1552) 180° (3x) 270° 70.0
14 Ending - Jungle (820, 1552) 270° (5x) - -
15 Tavern - Sand (593, -273) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 3 6
2 K → X Hex Map - K 120° Hex Map - X 300° 5 9
3 X → S Hex Map - X 60° Hex Map - S 240° 5 11
4 S → V Hex Map - S Hex Map - V 180° 5 9
5 V → H Hex Map - V Hex Map - H 180° 3 7
6 K → Sand Hex Map - K 180° Tavern - Sand 6 9
7 H → E Hex Map - H 300° Hex Map - E 120° 5 7
8 E → Jungle Hex Map - E 270° Ending - Jungle 120° 3 6


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