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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/4/2026 3:57:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4f7c03ba76304444b198771e42287e43

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 546
Difficulty: Very Difficult
Map Difficulty Score: 741.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number G Water Blockade 4 F Jungle Blockade 5 M Sand Blockade 2 D Jungle Blockade 1 P L I Rubble Blockade 6 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 546 299 146
49%
54
18%
25
8%
7
2%
38
13%
9
3%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - G (317, 545) 120° (2x) 60° 69.0
4 Blockade - Jungle Blockade 5 (570, 629) 240° (4x) on top -
5 Hex Map - F (680, 1012) 180° (3x) 120° 69.0
6 Blockade - Sand Blockade 2 (883, 363) 300° (5x) on top -
7 Hex Map - M (998, 466) 120° (2x) 120° 91.0
8 Blockade - Jungle Blockade 1 (1431, 207) 300° (5x) on top -
9 Hex Map - D (1546, 310) 120° (2x) 60° 68.0
10 16 Space Strip - P (2136, 315) 0° (0x) 60° 26.0
11 Hex Map - L (2683, 391) 180° (3x) 0° 69.0
12 Blockade - Rubble Blockade 6 (3044, 409) 180° (3x) on top -
13 Hex Map - I (2912, 934) 60° (1x) 300° 79.0
14 16 Space Strip - Q (2477, 1205) 240° (4x) 270° 26.0
15 Ending - Water (2217, 1319) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 1 2
2 G → F Hex Map - G 60° Hex Map - F 240° 1 2
3 F → M Hex Map - F 120° Hex Map - M 300° 1 2
4 M → D Hex Map - M 120° Hex Map - D 300° 5 7
5 D → P Hex Map - D 60° 16 Space Strip - P 240° 1 3
6 P → L 16 Space Strip - P 60° Hex Map - L 240° 3 8
7 L → I Hex Map - L 0° Hex Map - I 180° 3 6
8 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 4 9
9 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 9


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