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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/19/2026 5:26:28 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4f91633a54b94d3caf4591580efad26f

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 548
Difficulty: Very Difficult
Map Difficulty Score: 698.8

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number V Rubble Blockade 6 X Jungle Blockade 1 S Jungle Blockade 5 N Rubble Blockade 3 O I Q C F Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
16 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 548 339 123
36%
84
25%
15
4%
7
2%
57
17%
7
2%
27
8%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - V (456, -312) 240° (4x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (723, -830) 0° (0x) on top -
5 Hex Map - X (591, -855) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 5 (978, -1192) 300° (5x) on top -
7 Hex Map - S (1093, -1089) 120° (2x) 60° 55.0
8 Blockade - Rubble Blockade 3 (1300, -927) 240° (4x) on top -
9 Hex Map - N (1410, -544) 300° (5x) 49.0
10 16 Space Strip - O (1568, -39) 60° (1x) 300° 38.0
11 Hex Map - I (1186, 308) 120° (2x) 79.0
12 16 Space Strip - Q (1162, 813) 240° (4x) 60° 26.0
13 Hex Map - C (1695, 692) 180° (3x) 60° 41.0
14 Blockade - Water Blockade 4 (2224, 308) 240° (4x) on top -
15 Hex Map - F (2334, 691) 60° (1x) 30° 69.0
16 Ending - Water (2519, 1013) 30° (1x) - -
17 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 7 12
2 V → X Hex Map - V 180° Hex Map - X 3 7
3 X → S Hex Map - X 120° Hex Map - S 300° 7 14
4 S → N Hex Map - S 60° Hex Map - N 240° 1 2
5 N → O Hex Map - N 16 Space Strip - O 180° 1 2
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 10
7 O → I 16 Space Strip - O 300° Hex Map - I 120° 4 5
8 I → Q Hex Map - I 16 Space Strip - Q 180° 4 8
9 Q → C 16 Space Strip - Q 60° Hex Map - C 240° 1 2
10 C → F Hex Map - C 60° Hex Map - F 240° 1 2
11 F → Water Hex Map - F 30° Ending - Water 240° 2 4


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