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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/23/2026 12:31:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4f98e90693d44381bbb6efa3c28e3a6a

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 449
Difficulty: Easy
Map Difficulty Score: 118.6

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number M E C G I K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
3 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 449 262 133
51%
34
13%
20
8%
6
2%
39
15%
7
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - M (456, -312) 120° (2x) 120° 91.0
3 Hex Map - E (912, -624) 0° (0x) 120° 70.0
4 Hex Map - C (1368, -936) 240° (4x) 180° 41.0
5 Hex Map - G (1412, -1479) 180° (3x) 120° 69.0
6 Hex Map - I (1868, -1791) 300° (5x) 120° 79.0
7 Hex Map - K (2324, -2103) 180° (3x) 150° 62.0
8 Ending - Water (2509, -2425) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 7 8
2 M → E Hex Map - M 120° Hex Map - E 300° 7 8
3 E → C Hex Map - E 120° Hex Map - C 300° 7 8
4 C → G Hex Map - C 180° Hex Map - G 7 8
5 G → I Hex Map - G 120° Hex Map - I 300° 6 7
6 I → K Hex Map - I 120° Hex Map - K 300° 7 11
7 K → Water Hex Map - K 150° Ending - Water 3 7


Generated with v11.2.9