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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/7/2026 1:06:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4fc2825d62984ba8a229a4037fd2e10d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 391
Difficulty: Very Difficult
Map Difficulty Score: 244.8

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number C Sand Blockade 2 M Rubble Blockade 6 L Water Blockade 4 H Rubble Blockade 3 P J Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 391 245 96
39%
57
23%
12
5%
6
2%
43
18%
6
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - C (410, -390) 300° (5x) 180° 41.0
4 Blockade - Rubble Blockade 6 (677, -908) 0° (0x) on top -
5 Hex Map - M (545, -933) 120° (2x) 240° 91.0
6 Blockade - Water Blockade 4 (373, -1195) 60° (1x) on top -
7 Hex Map - L (-2, -1088) 180° (3x) 240° 69.0
8 Blockade - Rubble Blockade 3 (-36, -1584) 60° (1x) on top -
9 Hex Map - H (-411, -1477) 180° (3x) 180° 59.0
10 16 Space Strip - P (-594, -1867) 180° (3x) 120° 26.0
11 Hex Map - J (-185, -2179) 180° (3x) 90° 58.0
12 Ending - Water (185, -2179) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 5 6
2 C → M Hex Map - C 180° Hex Map - M 4 5
3 M → L Hex Map - M 240° Hex Map - L 60° 5 8
4 L → H Hex Map - L 240° Hex Map - H 60° 5 10
5 H → P Hex Map - H 180° 16 Space Strip - P 5 12
6 P → R 16 Space Strip - P 180° 16 Space Strip - R 4 7
7 P → J 16 Space Strip - P 120° Hex Map - J 300° 3 7
8 J → Water Hex Map - J 90° Ending - Water 300° 3 6


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