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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:05:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4fea20475d4144ed9ce349078e9fa840

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 695
Difficulty: Very Difficult
Map Difficulty Score: 806.9

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number F Jungle Blockade 5 X Jungle Blockade 1 S Sand Blockade 2 P U L Rubble Blockade 6 J Water Blockade 4 C Rubble Blockade 3 Q G M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
19 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 695 414 158
38%
83
20%
21
5%
10
2%
70
17%
11
3%
41
10%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - F (456, -312) 60° (1x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (755, -306) 240° (4x) on top -
5 Hex Map - X (865, 77) 0° (0x) 120° 69.0
6 Blockade - Sand Blockade 2 (1160, -416) 300° (5x) on top -
7 Hex Map - S (1275, -313) 300° (5x) 120° 55.0
8 16 Space Strip - P (1727, -547) 180° (3x) 120° 26.0
9 Hex Map - U (2320, -547) 120° (2x) 120° 77.0
10 Blockade - Rubble Blockade 6 (2753, -806) 300° (5x) on top -
11 Hex Map - L (2868, -703) 0° (0x) 60° 69.0
12 Blockade - Water Blockade 4 (3259, -853) 240° (4x) on top -
13 Hex Map - J (3369, -470) 120° (2x) 60° 58.0
14 Blockade - Rubble Blockade 3 (3806, -698) 240° (4x) on top -
15 Hex Map - C (3916, -315) 240° (4x) 60° 41.0
16 16 Space Strip - Q (4212, -44) 240° (4x) 60° 26.0
17 Hex Map - G (4745, -165) 60° (1x) 120° 69.0
18 Hex Map - M (5293, -321) 60° (1x) 150° 91.0
19 Ending - Water (5478, -643) 150° (3x) - -
20 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 7 8
2 F → X Hex Map - F 60° Hex Map - X 240° 2 6
3 X → S Hex Map - X 120° Hex Map - S 300° 5 6
4 S → P Hex Map - S 120° 16 Space Strip - P 300° 4 6
5 P → U 16 Space Strip - P 120° Hex Map - U 300° 1 2
6 F → Rubble Hex Map - F 180° Tavern - Rubble 6 9
7 U → L Hex Map - U 120° Hex Map - L 300° 5 8
8 L → J Hex Map - L 60° Hex Map - J 240° 7 13
9 J → C Hex Map - J 60° Hex Map - C 240° 5 6
10 C → Q Hex Map - C 60° 16 Space Strip - Q 240° 7 8
11 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 1 2
12 G → M Hex Map - G 120° Hex Map - M 300° 4 5
13 M → Water Hex Map - M 150° Ending - Water 1 2


Generated with v10.1.1