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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/14/2025 4:11:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4ff15973e24347e4b738b820320262c8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Very Difficult
Map Difficulty Score: 244.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number J Jungle Blockade 1 X Jungle Blockade 5 V Rubble Blockade 6 S Rubble Blockade 3 N Sand Blockade 2 P C Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 420 286 92
32%
85
30%
5
2%
6
2%
52
18%
5
2%
22
8%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - J (501, 233) 240° (4x) 0°, 120° 58.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 6 (334, 623) 120° (2x) on top -
7 Hex Map - V (-45, 1010) 300° (5x) 73.0
8 Blockade - Rubble Blockade 3 (225, 1028) 180° (3x) on top -
9 Hex Map - S (93, 1553) 300° (5x) 55.0
10 Blockade - Sand Blockade 2 (272, 1571) 180° (3x) on top -
11 Hex Map - N (140, 2096) 0° (0x) 300° 49.0
12 16 Space Strip - P (-295, 2367) 60° (1x) 300° 26.0
13 Hex Map - C (-585, 2870) 120° (2x) 270° 41.0
14 Ending - Water (-955, 2870) 270° (5x) - -
15 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 7 8
2 J → X Hex Map - J Hex Map - X 180° 7 11
3 X → V Hex Map - X 300° Hex Map - V 120° 7 16
4 V → R Hex Map - V 240° 16 Space Strip - R 60° 3 5
5 V → S Hex Map - V Hex Map - S 180° 5 11
6 J → Sand Hex Map - J 120° Tavern - Sand 300° 6 7
7 S → N Hex Map - S Hex Map - N 180° 7 10
8 N → P Hex Map - N 300° 16 Space Strip - P 120° 4 7
9 P → C 16 Space Strip - P 300° Hex Map - C 120° 1 2
10 C → Water Hex Map - C 270° Ending - Water 120° 3 6


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