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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/15/2026 11:21:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=504af998a92e482fb58f4a603fb45cd6

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades
Map Traverse Score: 365
Difficulty: Easy
Map Difficulty Score: 101.3

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number C Jungle Blockade 5 J Rubble Blockade 6 K Water Blockade 4 H Sand Blockade 2 M Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 365 230 102
44%
43
19%
10
4%
5
2%
42
18%
5
2%
23
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - C (456, -312) 120° (2x) 180° 42.0
4 Blockade - Rubble Blockade 6 (541, -830) 0° (0x) on top -
5 Hex Map - J (409, -855) 0° (0x) 240° 59.0
6 Blockade - Water Blockade 4 (329, -1273) 60° (1x) on top -
7 Hex Map - K (-46, -1166) 240° (4x) 180° 62.0
8 Blockade - Sand Blockade 2 (39, -1684) 0° (0x) on top -
9 Hex Map - H (-93, -1709) 0° (0x) 240° 60.0
10 Blockade - Rubble Blockade 3 (-219, -2049) 60° (1x) on top -
11 Hex Map - M (-594, -1942) 240° (4x) 270° 92.0
12 Ending - Water (-964, -1942) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → J Hex Map - C 180° Hex Map - J 7 8
3 J → K Hex Map - J 240° Hex Map - K 60° 7 10
4 K → H Hex Map - K 180° Hex Map - H 7 12
5 H → M Hex Map - H 240° Hex Map - M 60° 7 11
6 M → Water Hex Map - M 270° Ending - Water 120° 3 9


Generated with v11.2.9