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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/31/2026 3:05:56 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=506c7307dfce490abacfd0dbe3a3cf3a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Very Difficult
Map Difficulty Score: 368.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number G Rubble Blockade 6 U Water Blockade 4 S Sand Blockade 2 R K N Jungle Blockade 5 W Rubble Blockade 3 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 467 286 135
47%
39
14%
14
5%
5
2%
63
22%
6
2%
5
2%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - G (594, -78) 120° (2x) 180°, 60° 69.0
4 Blockade - Water Blockade 4 (952, -596) 0° (0x) on top -
5 Hex Map - U (820, -621) 300° (5x) 60° 77.0
6 Blockade - Sand Blockade 2 (1303, -927) 240° (4x) on top -
7 Hex Map - S (1413, -544) 0° (0x) 60° 55.0
8 16 Space Strip - R (1801, -429) 60° (1x) 60° 33.0
9 Hex Map - K (2334, -550) 240° (4x) 60° 62.0
10 Blockade - Jungle Blockade 5 (2541, -388) 240° (4x) on top -
11 Hex Map - N (2651, -5) 240° (4x) 49.0
12 Blockade - Rubble Blockade 3 (2557, 13) 180° (3x) on top -
13 Hex Map - W (2425, 538) 60° (1x) 30° 73.0
14 Ending - Jungle (2610, 860) 30° (1x) - -
15 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 3 4
2 G → U Hex Map - G 180° Hex Map - U 3 5
3 U → S Hex Map - U 60° Hex Map - S 240° 3 5
4 S → R Hex Map - S 60° 16 Space Strip - R 240° 5 9
5 R → K 16 Space Strip - R 60° Hex Map - K 240° 1 2
6 K → N Hex Map - K 60° Hex Map - N 240° 1 2
7 N → W Hex Map - N Hex Map - W 180° 3 5
8 G → Sand Hex Map - G 60° Tavern - Sand 240° 5 6
9 W → Jungle Hex Map - W 30° Ending - Jungle 240° 2 5


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