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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/8/2025 4:01:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=506f09c08cb349d68ed532ef68b51698

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Moderate
Map Difficulty Score: 140.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Jungle Blockade 1 U Jungle Blockade 5 X Water Blockade 4 I Rubble Blockade 6 H Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 403 233 88
38%
46
20%
12
5%
7
3%
49
21%
4
2%
2
1%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - T (501, 233) 240° (4x) 0°, 120° 75.0
4 Blockade - Jungle Blockade 5 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 Blockade - Water Blockade 4 (331, 436) 60° (1x) on top -
7 Hex Map - X (-44, 543) 240° (4x) 300° 69.0
8 Blockade - Rubble Blockade 6 (-167, 390) 120° (2x) on top -
9 Hex Map - I (-546, 777) 300° (5x) 240° 79.0
10 Blockade - Sand Blockade 2 (-626, 359) 60° (1x) on top -
11 Hex Map - H (-1001, 466) 240° (4x) 210° 59.0
12 Ending - Water (-1186, 144) 210° (4x) - -
13 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → U Hex Map - T Hex Map - U 180° 4 9
3 U → X Hex Map - U 240° Hex Map - X 60° 6 13
4 X → D Hex Map - X 180° Hex Map - D 7 11
5 X → I Hex Map - X 300° Hex Map - I 120° 7 12
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
7 I → H Hex Map - I 240° Hex Map - H 60° 7 11
8 H → Water Hex Map - H 210° Ending - Water 60° 3 8


Generated with v6.10.4