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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 2:06:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5092d3e07fc64cafae1c3900cc822804

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 491
Difficulty: Very Difficult
Map Difficulty Score: 244.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number J Jungle Blockade 5 F Sand Blockade 2 P R N D Rubble Blockade 3 L Water Blockade 4 G Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
8 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
9 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
11 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
12 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
13 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 491 299 134
45%
60
20%
15
5%
6
2%
52
17%
9
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - J (410, -390) 240° (4x) 120° 59.0
4 Blockade - Sand Blockade 2 (705, -883) 300° (5x) on top -
5 Hex Map - F (820, -780) 240° (4x) 180° 70.0
6 16 Space Strip - P (843, -1289) 60° (1x) 120° 26.0
7 16 Space Strip - R (1067, -1601) 120° (2x) 120° 33.0
8 Hex Map - N (1543, -1566) 240° (4x) 120° 49.0
9 Blockade - Rubble Blockade 3 (2022, -1747) 300° (5x) on top -
10 Hex Map - D (2137, -1644) 300° (5x) 120° 69.0
11 Blockade - Water Blockade 4 (2478, -2059) 300° (5x) on top -
12 Hex Map - L (2593, -1956) 120° (2x) 60° 70.0
13 Blockade - Rubble Blockade 6 (2846, -1872) 240° (4x) on top -
14 Hex Map - G (2956, -1489) 0° (0x) 30° 70.0
15 Ending - Water (3141, -1167) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → F Hex Map - J 120° Hex Map - F 300° 7 8
3 F → P Hex Map - F 180° 16 Space Strip - P 4 8
4 P → R 16 Space Strip - P 120° 16 Space Strip - R 300° 3 6
5 R → N 16 Space Strip - R 120° Hex Map - N 300° 4 5
6 N → D Hex Map - N 120° Hex Map - D 300° 4 6
7 D → L Hex Map - D 120° Hex Map - L 300° 6 10
8 L → G Hex Map - L 60° Hex Map - G 240° 3 6
9 G → Water Hex Map - G 30° Ending - Water 240° 3 6


Generated with v11.2.9