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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/20/2025 11:45:34 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=509b26d1572a410880390ecb932bb61d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 500
Difficulty: Very Difficult
Map Difficulty Score: 753.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number M Rubble Blockade 3 K Sand Blockade 2 G Rubble Blockade 6 J Jungle Blockade 1 E Jungle Blockade 5 D Water Blockade 4 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 0° (0x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 500 284 138
49%
48
17%
20
7%
6
2%
39
14%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - M (594, -78) 300° (5x) 120° 92.0
4 Blockade - Sand Blockade 2 (797, -727) 300° (5x) on top -
5 Hex Map - K (912, -624) 180° (3x) 120° 62.0
6 Blockade - Rubble Blockade 6 (1437, -727) 300° (5x) on top -
7 Hex Map - G (1552, -624) 240° (4x) 60° 70.0
8 Blockade - Jungle Blockade 1 (2035, -930) 240° (4x) on top -
9 Hex Map - J (2145, -547) 0° (0x) 59.0
10 Blockade - Jungle Blockade 5 (1960, -529) 180° (3x) on top -
11 Hex Map - E (1828, -4) 180° (3x) 300° 71.0
12 Blockade - Water Blockade 4 (1613, -313) 120° (2x) on top -
13 Hex Map - D (1234, 74) 120° (2x) 300° 69.0
14 16 Space Strip - P (874, 464) 0° (0x) 330° 26.0
15 Ending - Water (638, 629) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 3 4
2 A → M Starting - A 120° Hex Map - M 300° 3 4
3 M → K Hex Map - M 120° Hex Map - K 300° 1 2
4 K → G Hex Map - K 120° Hex Map - G 300° 1 3
5 G → J Hex Map - G 60° Hex Map - J 240° 3 4
6 J → E Hex Map - J Hex Map - E 180° 1 2
7 E → D Hex Map - E 300° Hex Map - D 120° 3 5
8 D → P Hex Map - D 300° 16 Space Strip - P 120° 1 2
9 P → Water 16 Space Strip - P 330° Ending - Water 180° 3 11


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