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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/15/2026 8:58:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5142ab3a9c2648f9a798ea2d4756b563

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Difficult
Map Difficulty Score: 195.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number K Rubble Blockade 6 X Jungle Blockade 1 S Rubble Blockade 3 V Jungle Blockade 5 E Sand Blockade 2 I Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 458 271 125
46%
55
20%
13
5%
6
2%
34
13%
8
3%
11
4%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - K (548, -156) 180° (3x) 180°, 60° 62.0
4 Blockade - Jungle Blockade 1 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (978, -1192) 300° (5x) on top -
7 Hex Map - S (1093, -1089) 0° (0x) 60° 55.0
8 Blockade - Jungle Blockade 5 (1392, -1083) 240° (4x) on top -
9 Hex Map - V (1502, -700) 240° (4x) 60° 73.0
10 Blockade - Sand Blockade 2 (1939, -928) 240° (4x) on top -
11 Hex Map - E (2049, -545) 300° (5x) 70.0
12 Blockade - Water Blockade 4 (2319, -527) 180° (3x) on top -
13 Hex Map - I (2187, -2) 0° (0x) 330° 79.0
14 Ending - Water (2002, 320) 330° (6x) - -
15 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 7
2 K → X Hex Map - K 180° Hex Map - X 5 10
3 X → S Hex Map - X 120° Hex Map - S 300° 5 12
4 S → V Hex Map - S 60° Hex Map - V 240° 4 7
5 V → E Hex Map - V 60° Hex Map - E 240° 5 9
6 E → I Hex Map - E Hex Map - I 180° 5 8
7 K → Sand Hex Map - K 60° Tavern - Sand 240° 6 10
8 I → Water Hex Map - I 330° Ending - Water 180° 3 6


Generated with v11.1.6