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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:09:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5187764247e741ba97a0d8ec84f498da

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 411
Difficulty: Very Difficult
Map Difficulty Score: 275.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Rubble Blockade 6 X Jungle Blockade 1 C Water Blockade 4 P G U Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 411 248 85
34%
50
20%
11
4%
7
3%
48
19%
4
2%
18
7%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - T (363, 467) 240° (4x) 120°, 300° 77.0
4 Blockade - Jungle Blockade 1 (842, 286) 300° (5x) on top -
5 Hex Map - X (957, 389) 240° (4x) 60° 70.0
6 Blockade - Water Blockade 4 (1440, 83) 240° (4x) on top -
7 Hex Map - C (1550, 466) 180° (3x) 60° 42.0
8 16 Space Strip - P (1956, 783) 180° (3x) 60° 26.0
9 Hex Map - G (2365, 1093) 0° (0x) 60° 70.0
10 Blockade - Rubble Blockade 3 (2894, 709) 240° (4x) on top -
11 Hex Map - U (3004, 1092) 240° (4x) 30° 78.0
12 Ending - Jungle (3189, 1414) 30° (1x) - -
13 Tavern - Rubble (63, 645) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 3 4
2 T → X Hex Map - T 120° Hex Map - X 300° 3 6
3 X → C Hex Map - X 60° Hex Map - C 240° 3 7
4 C → P Hex Map - C 60° 16 Space Strip - P 240° 3 6
5 P → G 16 Space Strip - P 60° Hex Map - G 240° 3 4
6 G → U Hex Map - G 60° Hex Map - U 240° 1 2
7 T → Rubble Hex Map - T 300° Tavern - Rubble 120° 4 7
8 U → Jungle Hex Map - U 30° Ending - Jungle 240° 3 7


Generated with v11.2.9