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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 8:09:53 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=51a4a746ef164d18a3eed05e7152f0f2

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades
Map Traverse Score: 384
Difficulty: Very Difficult
Map Difficulty Score: 381.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number E Sand Blockade 2 K Rubble Blockade 3 N Water Blockade 4 Q C H Rubble Blockade 6 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 384 261 122
47%
55
21%
5
2%
4
2%
47
18%
4
2%
24
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - E (317, 545) 60° (1x) 71.0
4 Blockade - Rubble Blockade 3 (769, 563) 180° (3x) on top -
5 Hex Map - K (637, 1088) 180° (3x) 300° 62.0
6 Blockade - Water Blockade 4 (698, 1247) 120° (2x) on top -
7 Hex Map - N (319, 1634) 120° (2x) 300° 49.0
8 16 Space Strip - Q (23, 1908) 120° (2x) 26.0
9 Hex Map - C (-134, 2416) 300° (5x) 60° 42.0
10 Blockade - Rubble Blockade 6 (349, 2110) 240° (4x) on top -
11 Hex Map - H (459, 2493) 240° (4x) 60° 60.0
12 16 Space Strip - P (663, 2920) 60° (1x) 30° 26.0
13 Ending - Jungle (690, 3207) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 60° Hex Map - E 240° 1 2
2 E → K Hex Map - E Hex Map - K 180° 1 2
3 K → N Hex Map - K 300° Hex Map - N 120° 1 2
4 N → Q Hex Map - N 300° 16 Space Strip - Q 120° 7 10
5 Q → C 16 Space Strip - Q Hex Map - C 180° 1 2
6 C → H Hex Map - C 60° Hex Map - H 240° 3 6
7 H → P Hex Map - H 60° 16 Space Strip - P 240° 3 7
8 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 11


Generated with v11.2.9