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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/21/2026 4:38:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=51c12e9732d7405ca30e729b297cea4d

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 447
Difficulty: Very Difficult
Map Difficulty Score: 380.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number K Rubble Blockade 3 N Jungle Blockade 1 J Rubble Blockade 6 O F H Jungle Blockade 5 D Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 447 283 132
47%
58
20%
10
4%
5
2%
49
17%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 0° (0x) 60° 62.0
4 Blockade - Jungle Blockade 1 (893, -384) 240° (4x) on top -
5 Hex Map - N (1003, -1) 180° (3x) 49.0
6 Blockade - Rubble Blockade 6 (1364, 17) 180° (3x) on top -
7 Hex Map - J (1232, 542) 180° (3x) 60° 58.0
8 16 Space Strip - O (1524, 1050) 300° (5x) 60° 38.0
9 Hex Map - F (1822, 1553) 300° (5x) 69.0
10 Blockade - Jungle Blockade 5 (2183, 1571) 180° (3x) on top -
11 Hex Map - H (2051, 2096) 60° (1x) 59.0
12 Blockade - Water Blockade 4 (2048, 2114) 180° (3x) on top -
13 Hex Map - D (1916, 2639) 60° (1x) 330° 68.0
14 Ending - Water (1731, 2961) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 120° Hex Map - K 300° 7 9
2 K → N Hex Map - K 60° Hex Map - N 240° 7 11
3 N → J Hex Map - N Hex Map - J 180° 3 4
4 J → O Hex Map - J 60° 16 Space Strip - O 240° 1 2
5 O → F 16 Space Strip - O 60° Hex Map - F 240° 1 2
6 F → H Hex Map - F Hex Map - H 180° 3 6
7 H → R Hex Map - H 16 Space Strip - R 180° 1 2
8 H → D Hex Map - H Hex Map - D 180° 5 10
9 D → Water Hex Map - D 330° Ending - Water 180° 3 8


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