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Setup for 2 Player a Game of Quest for El Dorado

Generated on 9/6/2025 3:40:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=51dbd3bf6f1f477894683fbbeb9687e1

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Difficult
Map Difficulty Score: 194.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number W Jungle Blockade 1 U Rubble Blockade 3 G Sand Blockade 2 T Water Blockade 4 M Jungle Blockade 5 E Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 505 271 104
38%
38
14%
26
10%
8
3%
50
18%
5
2%
16
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 60° (1x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 3 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 77.0
6 Blockade - Sand Blockade 2 (788, 2) 120° (2x) on top -
7 Hex Map - G (409, 389) 300° (5x) 300° 69.0
8 Blockade - Water Blockade 4 (378, 392) 120° (2x) on top -
9 Hex Map - T (-1, 779) 120° (2x) 240° 75.0
10 Blockade - Jungle Blockade 5 (-35, 283) 60° (1x) on top -
11 Hex Map - M (-410, 390) 60° (1x) 240° 91.0
12 Blockade - Rubble Blockade 6 (-444, -106) 60° (1x) on top -
13 Hex Map - E (-819, 1) 300° (5x) 270° 70.0
14 Ending - Water (-1189, 1) 270° (5x) - -
15 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 6
2 W → U Hex Map - W 60° Hex Map - U 240° 3 6
3 U → G Hex Map - U 300° Hex Map - G 120° 5 7
4 G → T Hex Map - G 300° Hex Map - T 120° 5 6
5 T → M Hex Map - T 240° Hex Map - M 60° 4 6
6 M → E Hex Map - M 240° Hex Map - E 60° 5 6
7 W → Sand Hex Map - W 180° Tavern - Sand 5 9
8 E → Water Hex Map - E 270° Ending - Water 120° 3 6


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