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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/12/2026 12:12:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=51de11b6dd804cca823d3af9a100fd2e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty:
Map Difficulty Score: NaN

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number N Jungle Blockade 1 U Sand Blockade 2 S Water Blockade 4 G Rubble Blockade 6 W Jungle Blockade 5 E Rubble Blockade 3 J Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 496 308 116
38%
55
18%
15
5%
7
2%
66
21%
5
2%
25
8%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - N (409, 389) 240° (4x) 0°, 120° 49.0
4 Blockade - Sand Blockade 2 (406, 407) 180° (3x) on top -
5 Hex Map - U (274, 932) 120° (2x) 240° 77.0
6 Blockade - Water Blockade 4 (102, 670) 60° (1x) on top -
7 Hex Map - S (-273, 777) 300° (5x) 300° 55.0
8 Blockade - Rubble Blockade 6 (-442, 546) 120° (2x) on top -
9 Hex Map - G (-821, 933) 240° (4x) 240° 69.0
10 Blockade - Jungle Blockade 5 (-855, 437) 60° (1x) on top -
11 Hex Map - W (-1230, 544) 0° (0x) 180° 73.0
12 Blockade - Rubble Blockade 3 (-963, 26) 0° (0x) on top -
13 Hex Map - E (-1095, 1) 0° (0x) 120° 70.0
14 Hex Map - J (-685, -389) 300° (5x) 150° 58.0
15 Ending - Water (-500, -711) 150° (3x) - -
16 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 5 6
2 N → U Hex Map - N Hex Map - U 180° 5 8
3 U → S Hex Map - U 240° Hex Map - S 60° 5 7
4 S → G Hex Map - S 300° Hex Map - G 120° 5 7
5 G → W Hex Map - G 240° Hex Map - W 60° 5 7
6 W → E Hex Map - W 180° Hex Map - E 3 4
7 E → R Hex Map - E 180° 16 Space Strip - R 0 0
8 N → Rubble Hex Map - N 120° Tavern - Rubble 300° 6 7
9 E → J Hex Map - E 120° Hex Map - J 300° 5 6
10 J → Water Hex Map - J 150° Ending - Water 3 6


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