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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:41:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=523c4f9fdb6d4bcfa37b7026929ed58e

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 463
Difficulty: Difficult
Map Difficulty Score: 205.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number G Water Blockade 4 M Jungle Blockade 1 I Rubble Blockade 6 C Sand Blockade 2 L Rubble Blockade 3 F Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 463 268 125
47%
41
15%
21
8%
7
3%
40
15%
9
3%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - G (502, -234) 180° (3x) 120° 69.0
4 Blockade - Jungle Blockade 1 (797, -727) 300° (5x) on top -
5 Hex Map - M (912, -624) 300° (5x) 120° 91.0
6 Blockade - Rubble Blockade 6 (1253, -1039) 300° (5x) on top -
7 Hex Map - I (1368, -936) 0° (0x) 60° 79.0
8 Blockade - Sand Blockade 2 (1621, -852) 240° (4x) on top -
9 Hex Map - C (1731, -469) 60° (1x) 0° 41.0
10 Blockade - Rubble Blockade 3 (1637, -451) 180° (3x) on top -
11 Hex Map - L (1505, 74) 0° (0x) 60° 69.0
12 Blockade - Jungle Blockade 5 (1942, -154) 240° (4x) on top -
13 Hex Map - F (2052, 229) 240° (4x) 90° 69.0
14 Ending - Water (2422, 229) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 7 8
2 G → M Hex Map - G 120° Hex Map - M 300° 6 7
3 M → I Hex Map - M 120° Hex Map - I 300° 7 8
4 I → C Hex Map - I 60° Hex Map - C 240° 5 6
5 C → L Hex Map - C 0° Hex Map - L 180° 3 5
6 L → F Hex Map - L 60° Hex Map - F 240° 3 8
7 F → Water Hex Map - F 90° Ending - Water 300° 3 7


Generated with v11.2.9