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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/2/2026 4:23:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=526d0c07f53a44e3893c8f87e2a412f3

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 24 cave tokens in stacks of 4
Map Traverse Score: 427
Difficulty: Difficult
Map Difficulty Score: 192.1

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number J K G C F M Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
5 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 427 262 122
47%
38
15%
15
6%
6
2%
42
16%
8
3%
31
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - J (502, -234) 240° (4x) 180° 58.0
3 Hex Map - K (455, -777) 300° (5x) 120° 62.0
4 Hex Map - G (957, -1011) 60° (1x) 120° 69.0
5 Hex Map - C (1413, -1323) 60° (1x) 60° 41.0
6 Hex Map - F (1914, -1090) 120° (2x) 120° 69.0
7 Hex Map - M (2416, -1324) 240° (4x) 90° 91.0
8 Ending - Jungle (2786, -1324) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → K Hex Map - J 180° Hex Map - K 7 11
3 K → G Hex Map - K 120° Hex Map - G 300° 6 9
4 G → C Hex Map - G 120° Hex Map - C 300° 7 8
5 C → F Hex Map - C 60° Hex Map - F 240° 7 10
6 F → M Hex Map - F 120° Hex Map - M 300° 1 2
7 M → Jungle Hex Map - M 90° Ending - Jungle 300° 3 6


Generated with v9.3.13