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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/18/2026 12:17:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=527565de582842dbb8b4ebfde6189958

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Very Difficult
Map Difficulty Score: 265.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Blue Player Number W Rubble Blockade 6 U Rubble Blockade 3 T Jungle Blockade 1 G Jungle Blockade 5 I Water Blockade 4 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 422 233 91
39%
33
14%
19
8%
7
3%
49
21%
4
2%
6
3%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - W (501, 233) 120° (2x) 120°, 180° 73.0
4 Blockade - Rubble Blockade 3 (980, 52) 300° (5x) on top -
5 Hex Map - U (1095, 155) 240° (4x) 77.0
6 Blockade - Jungle Blockade 1 (1365, 173) 180° (3x) on top -
7 Hex Map - T (1233, 698) 240° (4x) 300° 75.0
8 Blockade - Jungle Blockade 5 (1110, 545) 120° (2x) on top -
9 Hex Map - G (731, 932) 120° (2x) 300° 69.0
10 Blockade - Water Blockade 4 (562, 701) 120° (2x) on top -
11 Hex Map - I (183, 1088) 60° (1x) 270° 79.0
12 Ending - Jungle (-187, 1088) 270° (5x) - -
13 Tavern - Sand (501, -117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 5 9
2 W → U Hex Map - W 120° Hex Map - U 300° 1 3
3 U → T Hex Map - U Hex Map - T 180° 5 7
4 T → G Hex Map - T 300° Hex Map - G 120° 5 8
5 G → I Hex Map - G 300° Hex Map - I 120° 5 6
6 W → Sand Hex Map - W 180° Tavern - Sand 6 9
7 I → Jungle Hex Map - I 270° Ending - Jungle 120° 3 9


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