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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/19/2026 1:36:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5291f777c97f49e0ad121a284764105c

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 476
Difficulty: Very Difficult
Map Difficulty Score: 305.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player Number O G K Rubble Blockade 3 F Rubble Blockade 6 Q C N Jungle Blockade 1 I Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 476 298 145
49%
45
15%
14
5%
5
2%
53
18%
7
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (338, -194) 120° (2x) 120° 38.0
3 Hex Map - G (814, -159) 60° (1x) 69.0
4 Blockade - Rubble Blockade 3 (993, -141) 180° (3x) on top -
5 Hex Map - K (861, 384) 180° (3x) 62.0
6 Blockade - Rubble Blockade 6 (949, 402) 180° (3x) on top -
7 Hex Map - F (817, 927) 60° (1x) 60° 69.0
8 16 Space Strip - Q (975, 1432) 240° (4x) 60° 26.0
9 Hex Map - C (1370, 1545) 180° (3x) 41.0
10 Blockade - Jungle Blockade 1 (1731, 1563) 180° (3x) on top -
11 Hex Map - N (1599, 2088) 180° (3x) 300° 49.0
12 Blockade - Jungle Blockade 5 (1384, 1779) 120° (2x) on top -
13 Hex Map - I (1005, 2166) 300° (5x) 330° 79.0
14 Ending - Jungle (820, 2488) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 8 10
2 O → G 16 Space Strip - O 120° Hex Map - G 300° 3 5
3 G → K Hex Map - G Hex Map - K 180° 6 9
4 K → F Hex Map - K Hex Map - F 180° 7 12
5 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 1 2
6 Q → C 16 Space Strip - Q 60° Hex Map - C 240° 7 10
7 C → N Hex Map - C Hex Map - N 180° 3 4
8 N → I Hex Map - N 300° Hex Map - I 120° 3 4
9 I → Jungle Hex Map - I 330° Ending - Jungle 180° 3 6


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