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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 1:03:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=52beac9c20df4cba8f8b1fd4489cf41f

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 509
Difficulty: Difficult
Map Difficulty Score: 202.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number K Jungle Blockade 1 C Rubble Blockade 3 V Water Blockade 4 G Rubble Blockade 6 S Jungle Blockade 5 M Sand Blockade 2 W Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 509 308 131
43%
63
20%
17
6%
7
2%
45
15%
7
2%
20
6%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - K (455, 311) 60° (1x) 120°, 60° 62.0
4 Blockade - Rubble Blockade 3 (796, -104) 300° (5x) on top -
5 Hex Map - C (911, -1) 300° (5x) 120° 41.0
6 Blockade - Water Blockade 4 (1298, -338) 300° (5x) on top -
7 Hex Map - V (1413, -235) 120° (2x) 180° 73.0
8 Blockade - Rubble Blockade 6 (1498, -753) 0° (0x) on top -
9 Hex Map - G (1366, -778) 180° (3x) 180° 69.0
10 Blockade - Jungle Blockade 5 (1542, -1296) 0° (0x) on top -
11 Hex Map - S (1410, -1321) 0° (0x) 120° 55.0
12 Blockade - Sand Blockade 2 (1751, -1736) 300° (5x) on top -
13 Hex Map - M (1866, -1633) 300° (5x) 120° 91.0
14 Hex Map - W (2368, -1867) 300° (5x) 90° 73.0
15 Ending - Water (2738, -1867) 90° (2x) - -
16 Tavern - Rubble (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 7 10
2 K → C Hex Map - K 120° Hex Map - C 300° 7 11
3 C → V Hex Map - C 120° Hex Map - V 300° 7 11
4 V → G Hex Map - V 180° Hex Map - G 7 12
5 G → S Hex Map - G 180° Hex Map - S 7 9
6 S → M Hex Map - S 120° Hex Map - M 300° 7 9
7 M → W Hex Map - M 120° Hex Map - W 300° 5 7
8 K → Rubble Hex Map - K 60° Tavern - Rubble 240° 6 9
9 W → Water Hex Map - W 90° Ending - Water 300° 2 6


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