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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/21/2026 12:47:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=52e4d8da17174139995f4d217d9885fe

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 380
Difficulty: Moderate
Map Difficulty Score: 145.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number C Jungle Blockade 5 X Rubble Blockade 6 T Sand Blockade 2 L Rubble Blockade 3 U Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 380 233 89
38%
44
19%
10
4%
7
3%
41
18%
6
3%
11
5%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - C (501, 233) 60° (1x) 0°, 120° 41.0
4 Blockade - Rubble Blockade 6 (589, 251) 180° (3x) on top -
5 Hex Map - X (457, 776) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (380, 701) 120° (2x) on top -
7 Hex Map - T (1, 1088) 0° (0x) 240° 75.0
8 Blockade - Rubble Blockade 3 (-125, 748) 60° (1x) on top -
9 Hex Map - L (-500, 855) 240° (4x) 300° 69.0
10 Blockade - Water Blockade 4 (-577, 780) 120° (2x) on top -
11 Hex Map - U (-956, 1167) 120° (2x) 330° 77.0
12 Ending - Water (-1141, 1489) 330° (6x) - -
13 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 7 8
2 C → X Hex Map - C 0° Hex Map - X 180° 7 10
3 X → T Hex Map - X 300° Hex Map - T 120° 5 13
4 T → L Hex Map - T 240° Hex Map - L 60° 6 9
5 L → U Hex Map - L 300° Hex Map - U 120° 7 12
6 C → Sand Hex Map - C 120° Tavern - Sand 300° 6 7
7 U → Water Hex Map - U 330° Ending - Water 180° 3 7


Generated with v11.2.9