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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/6/2025 3:08:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=52f6db1fd5d4477b97d681f22954eba9

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 564
Difficulty: Very Difficult
Map Difficulty Score: 461.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number R I G Jungle Blockade 1 D Water Blockade 4 L Rubble Blockade 6 M Jungle Blockade 5 O F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 564 298 146
49%
41
14%
31
10%
7
2%
44
15%
10
3%
19
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - R (250, 349) 60° (1x) 60° 33.0
3 Hex Map - I (461, 774) 180° (3x) 300° 79.0
4 Blockade - Jungle Blockade 1 (476, 855) 120° (2x) on top -
5 Hex Map - G (97, 1242) 300° (5x) 300° 69.0
6 Blockade - Water Blockade 4 (-118, 933) 120° (2x) on top -
7 Hex Map - D (-497, 1320) 240° (4x) 300° 68.0
8 Blockade - Rubble Blockade 6 (-574, 1245) 120° (2x) on top -
9 Hex Map - L (-953, 1632) 180° (3x) 300° 69.0
10 Blockade - Jungle Blockade 5 (-1214, 1245) 120° (2x) on top -
11 Hex Map - M (-1593, 1632) 120° (2x) 91.0
12 16 Space Strip - O (-1956, 2022) 0° (0x) 300° 38.0
13 Hex Map - F (-2505, 2100) 60° (1x) 330° 69.0
14 Ending - Water (-2690, 2422) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 4 5
2 R → I 16 Space Strip - R 60° Hex Map - I 240° 3 4
3 I → G Hex Map - I 300° Hex Map - G 120° 3 4
4 G → D Hex Map - G 300° Hex Map - D 120° 3 4
5 D → L Hex Map - D 300° Hex Map - L 120° 5 12
6 L → M Hex Map - L 300° Hex Map - M 120° 1 3
7 M → O Hex Map - M 16 Space Strip - O 180° 1 2
8 O → F 16 Space Strip - O 300° Hex Map - F 120° 3 5
9 F → Water Hex Map - F 330° Ending - Water 180° 3 6


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