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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:06:29 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=530a3c2fc3dc492aafa6c4acacc4c149

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 256.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Water Blockade 4 U Jungle Blockade 1 G Sand Blockade 2 X Rubble Blockade 6 P F M Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 504 286 114
40%
52
18%
19
7%
7
2%
47
16%
7
2%
20
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - S (547, 155) 300° (5x) 0°, 120° 55.0
4 Blockade - Jungle Blockade 1 (544, 173) 180° (3x) on top -
5 Hex Map - U (412, 698) 120° (2x) 240° 77.0
6 Blockade - Sand Blockade 2 (240, 436) 60° (1x) on top -
7 Hex Map - G (-135, 543) 300° (5x) 240° 69.0
8 Blockade - Rubble Blockade 6 (-307, 281) 60° (1x) on top -
9 Hex Map - X (-682, 388) 0° (0x) 180° 69.0
10 16 Space Strip - P (-865, -2) 180° (3x) 180° 26.0
11 Hex Map - F (-1048, -392) 180° (3x) 180° 69.0
12 Blockade - Rubble Blockade 3 (-781, -910) 0° (0x) on top -
13 Hex Map - M (-913, -935) 180° (3x) 210° 91.0
14 Ending - Jungle (-1098, -1257) 210° (4x) - -
15 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 5 7
2 S → U Hex Map - S Hex Map - U 180° 5 9
3 U → G Hex Map - U 240° Hex Map - G 60° 5 7
4 G → X Hex Map - G 240° Hex Map - X 60° 5 8
5 X → P Hex Map - X 180° 16 Space Strip - P 5 14
6 P → F 16 Space Strip - P 180° Hex Map - F 5 10
7 F → M Hex Map - F 180° Hex Map - M 2 3
8 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 8
9 M → Jungle Hex Map - M 210° Ending - Jungle 60° 3 9


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