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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/20/2026 7:49:46 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=535ace042a724a97b1a092b787ee7e2e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 284
Difficulty: Easy
Map Difficulty Score: 104.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number X Jungle Blockade 5 C Rubble Blockade 3 S Sand Blockade 2 U Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 284 195 72
37%
41
21%
4
2%
5
3%
37
19%
3
2%
13
7%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 240° (4x) 120°, 300° 69.0
4 Blockade - Rubble Blockade 3 (842, -338) 300° (5x) on top -
5 Hex Map - C (957, -235) 60° (1x) 60° 41.0
6 Blockade - Sand Blockade 2 (1256, -229) 240° (4x) on top -
7 Hex Map - S (1366, 154) 60° (1x) 0° 55.0
8 Blockade - Water Blockade 4 (1363, 172) 180° (3x) on top -
9 Hex Map - U (1231, 697) 60° (1x) 330° 77.0
10 Ending - Jungle (1046, 1019) 330° (6x) - -
11 Tavern - Rubble (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 5 9
2 X → C Hex Map - X 120° Hex Map - C 300° 5 9
3 C → S Hex Map - C 60° Hex Map - S 240° 5 7
4 S → U Hex Map - S 0° Hex Map - U 180° 3 5
5 X → Rubble Hex Map - X 300° Tavern - Rubble 120° 6 9
6 U → Jungle Hex Map - U 330° Ending - Jungle 180° 3 6


Generated with v11.2.9