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Setup for 3 Player a Game of Quest for El Dorado

Generated on 5/9/2025 10:26:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=537d6340674c4e3bbf4195a004a52d90

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 548
Difficulty: Very Difficult
Map Difficulty Score: 726.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number K Rubble Blockade 3 X Rubble Blockade 6 V Jungle Blockade 1 S Water Blockade 4 N Jungle Blockade 5 I Sand Blockade 2 C E Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 548 345 152
44%
73
21%
13
4%
7
2%
50
14%
8
2%
23
7%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - K (455, 311) 0° (0x) 0°, 120° 62.0
4 Blockade - Rubble Blockade 6 (543, 329) 180° (3x) on top -
5 Hex Map - X (411, 854) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (472, 1013) 120° (2x) on top -
7 Hex Map - V (93, 1400) 120° (2x) 73.0
8 Blockade - Water Blockade 4 (363, 1418) 180° (3x) on top -
9 Hex Map - S (231, 1943) 240° (4x) 55.0
10 Blockade - Jungle Blockade 5 (592, 1961) 180° (3x) on top -
11 Hex Map - N (460, 2486) 0° (0x) 300° 49.0
12 Blockade - Sand Blockade 2 (429, 2489) 120° (2x) on top -
13 Hex Map - I (50, 2876) 120° (2x) 300° 79.0
14 Hex Map - C (-268, 3422) 240° (4x) 300° 41.0
15 Hex Map - E (-908, 3422) 60° (1x) 270° 70.0
16 Ending - Jungle (-1278, 3422) 270° (5x) - -
17 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 11
2 K → X Hex Map - K Hex Map - X 180° 7 12
3 X → V Hex Map - X 300° Hex Map - V 120° 1 4
4 V → S Hex Map - V Hex Map - S 180° 3 6
5 S → N Hex Map - S Hex Map - N 180° 3 4
6 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 8
7 N → I Hex Map - N 300° Hex Map - I 120° 5 6
8 I → C Hex Map - I 300° Hex Map - C 120° 1 3
9 C → E Hex Map - C 300° Hex Map - E 120° 1 2
10 E → Jungle Hex Map - E 270° Ending - Jungle 120° 2 4


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