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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/25/2026 3:50:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=53f3518d9da448fbbaed7b90381c6f54

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 733.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number V Rubble Blockade 6 E Jungle Blockade 1 Q X G Water Blockade 4 J Jungle Blockade 5 T Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 489 286 100
35%
58
20%
15
5%
8
3%
51
18%
7
2%
23
8%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (529, -384) 240° (4x) on top -
3 Hex Map - V (639, -1) 180° (3x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 1 (1000, 17) 180° (3x) on top -
5 Hex Map - E (868, 542) 0° (0x) 60° 70.0
6 16 Space Strip - Q (1274, 859) 180° (3x) 0° 26.0
7 Hex Map - X (1637, 1247) 300° (5x) 0° 69.0
8 Blockade - Water Blockade 4 (1543, 1265) 180° (3x) on top -
9 Hex Map - G (1411, 1790) 60° (1x) 0° 69.0
10 Blockade - Jungle Blockade 5 (1772, 1808) 180° (3x) on top -
11 Hex Map - J (1640, 2333) 120° (2x) 300° 58.0
12 Blockade - Sand Blockade 2 (1379, 1946) 120° (2x) on top -
13 Hex Map - T (1000, 2333) 240° (4x) 330° 75.0
14 Ending - Water (815, 2655) 330° (6x) - -
15 Tavern - Sand (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 1 2
2 V → E Hex Map - V 0° Hex Map - E 180° 1 2
3 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 3 7
4 Q → X 16 Space Strip - Q 0° Hex Map - X 180° 1 2
5 X → G Hex Map - X 0° Hex Map - G 180° 3 6
6 G → J Hex Map - G 0° Hex Map - J 180° 3 4
7 J → T Hex Map - J 300° Hex Map - T 120° 1 3
8 V → Sand Hex Map - V 120° Tavern - Sand 300° 5 7
9 T → Water Hex Map - T 330° Ending - Water 180° 3 7


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