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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/12/2026 5:07:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=53f59fff214e45dc9e7ab4581b77191c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 424
Difficulty: Very Difficult
Map Difficulty Score: 263.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number V Water Blockade 4 X Rubble Blockade 3 T Sand Blockade 2 D Rubble Blockade 6 M Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 424 233 91
39%
57
24%
18
8%
7
3%
26
11%
5
2%
5
2%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - V (409, 389) 240° (4x) 0°, 120° 73.0
4 Blockade - Rubble Blockade 3 (406, 407) 180° (3x) on top -
5 Hex Map - X (274, 932) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (243, 935) 120° (2x) on top -
7 Hex Map - T (-136, 1322) 120° (2x) 240° 75.0
8 Blockade - Rubble Blockade 6 (-308, 1060) 60° (1x) on top -
9 Hex Map - D (-683, 1167) 0° (0x) 300° 68.0
10 Blockade - Jungle Blockade 1 (-852, 936) 120° (2x) on top -
11 Hex Map - M (-1231, 1323) 60° (1x) 270° 91.0
12 Ending - Water (-1601, 1323) 270° (5x) - -
13 Tavern - Sand (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 4 6
2 V → X Hex Map - V Hex Map - X 180° 5 10
3 X → T Hex Map - X 300° Hex Map - T 120° 5 11
4 T → D Hex Map - T 240° Hex Map - D 60° 2 5
5 D → M Hex Map - D 300° Hex Map - M 120° 4 9
6 V → Sand Hex Map - V 120° Tavern - Sand 300° 5 7
7 M → Water Hex Map - M 270° Ending - Water 120° 3 6


Generated with v11.2.9