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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/13/2026 3:40:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=540bc4c8bd3d402f9ba90ab969595b91

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 488
Difficulty: Very Difficult
Map Difficulty Score: 460.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number D Sand Blockade 2 F Jungle Blockade 5 L Jungle Blockade 1 M Rubble Blockade 3 J Water Blockade 4 P H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 488 283 126
45%
61
22%
18
6%
7
2%
40
14%
8
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - D (363, 467) 120° (2x) 60° 68.0
4 Blockade - Jungle Blockade 5 (616, 551) 240° (4x) on top -
5 Hex Map - F (726, 934) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 1 (929, 285) 300° (5x) on top -
7 Hex Map - L (1044, 388) 0° (0x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1297, 472) 240° (4x) on top -
9 Hex Map - M (1407, 855) 240° (4x) 60° 91.0
10 Blockade - Water Blockade 4 (1660, 939) 240° (4x) on top -
11 Hex Map - J (1770, 1322) 0° (0x) 60° 58.0
12 16 Space Strip - P (2130, 1717) 180° (3x) 60° 26.0
13 Hex Map - H (2539, 2027) 240° (4x) 90° 59.0
14 Ending - Jungle (2909, 2027) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → D Starting - A 60° Hex Map - D 240° 3 5
2 D → F Hex Map - D 60° Hex Map - F 240° 3 5
3 F → L Hex Map - F 120° Hex Map - L 300° 1 2
4 L → M Hex Map - L 60° Hex Map - M 240° 3 6
5 M → J Hex Map - M 60° Hex Map - J 240° 3 4
6 J → P Hex Map - J 60° 16 Space Strip - P 240° 1 4
7 P → H 16 Space Strip - P 60° Hex Map - H 240° 3 5
8 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 7


Generated with v11.2.8