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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/17/2026 7:28:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=543b767d2241458885a479e39aa5edef

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 384
Difficulty: Difficult
Map Difficulty Score: 222.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number T Jungle Blockade 5 X Sand Blockade 2 N Jungle Blockade 1 V Rubble Blockade 6 G Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 384 233 93
40%
48
21%
10
4%
6
3%
41
18%
5
2%
6
3%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - T (409, 389) 120° (2x) 0°, 120° 75.0
4 Blockade - Sand Blockade 2 (406, 407) 180° (3x) on top -
5 Hex Map - X (274, 932) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (243, 935) 120° (2x) on top -
7 Hex Map - N (-136, 1322) 300° (5x) 49.0
8 Blockade - Rubble Blockade 6 (134, 1340) 180° (3x) on top -
9 Hex Map - V (2, 1865) 120° (2x) 300° 73.0
10 Blockade - Water Blockade 4 (-29, 1868) 120° (2x) on top -
11 Hex Map - G (-408, 2255) 300° (5x) 270° 69.0
12 Ending - Jungle (-778, 2255) 270° (5x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 4 6
2 T → X Hex Map - T Hex Map - X 180° 5 8
3 X → N Hex Map - X 300° Hex Map - N 120° 5 11
4 N → V Hex Map - N Hex Map - V 180° 5 10
5 V → R Hex Map - V 300° 16 Space Strip - R 120° 3 6
6 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 6 7
7 V → G Hex Map - V 300° Hex Map - G 120° 5 9
8 G → Jungle Hex Map - G 270° Ending - Jungle 120° 3 6


Generated with v11.2.9