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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 8:06:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=544b9cb72f474ea3bf7d3d4c1e2dcf1a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 249.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number L Jungle Blockade 5 S Rubble Blockade 6 E Jungle Blockade 1 X Rubble Blockade 3 V Water Blockade 4 O D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 180° (3x) 56 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 60° (1x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 180° (3x) 70 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - V 300° (5x) 74 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 498 286 126
44%
61
21%
16
6%
7
2%
32
11%
8
3%
17
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - L (547, 155) 180° (3x) 0°, 120° 70.0
4 Blockade - Rubble Blockade 6 (635, 173) 180° (3x) on top -
5 Hex Map - S (503, 698) 180° (3x) 56.0
6 Blockade - Jungle Blockade 1 (591, 716) 180° (3x) on top -
7 Hex Map - E (459, 1241) 60° (1x) 300° 71.0
8 Blockade - Rubble Blockade 3 (474, 1322) 120° (2x) on top -
9 Hex Map - X (95, 1709) 180° (3x) 300° 70.0
10 Blockade - Water Blockade 4 (-74, 1478) 120° (2x) on top -
11 Hex Map - V (-453, 1865) 300° (5x) 74.0
12 16 Space Strip - O (-568, 2370) 60° (1x) 60° 38.0
13 Hex Map - D (-357, 2795) 60° (1x) 30° 69.0
14 Ending - Jungle (-172, 3117) 30° (1x) - -
15 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 5 8
2 L → S Hex Map - L Hex Map - S 180° 5 9
3 S → E Hex Map - S Hex Map - E 180° 7 9
4 E → X Hex Map - E 300° Hex Map - X 120° 3 4
5 X → V Hex Map - X 300° Hex Map - V 120° 5 9
6 L → Rubble Hex Map - L 120° Tavern - Rubble 300° 6 9
7 V → O Hex Map - V 16 Space Strip - O 180° 4 9
8 O → D 16 Space Strip - O 60° Hex Map - D 240° 3 6
9 D → Jungle Hex Map - D 30° Ending - Jungle 240° 3 7


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