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Setup for 2-Player a Game of Quest for El Dorado

Generated on 1/29/2026 5:05:08 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=54a110c2e82f456f81073bdc091b1c49

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 396
Difficulty: Moderate
Map Difficulty Score: 154.9

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number F D G K M Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
7 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 396 225 126
56%
31
14%
17
8%
5
2%
26
12%
7
3%
13
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - F (502, -234) 300° (5x) 120° 69.0
3 Hex Map - D (958, -546) 300° (5x) 68.0
4 Hex Map - G (1005, -3) 120° (2x) 69.0
5 Hex Map - K (961, 540) 60° (1x) 300° 62.0
6 Hex Map - M (551, 930) 60° (1x) 270° 91.0
7 Ending - Water (181, 930) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 3 5
2 F → D Hex Map - F 120° Hex Map - D 300° 5 12
3 D → G Hex Map - D Hex Map - G 180° 5 10
4 G → K Hex Map - G Hex Map - K 180° 6 8
5 K → M Hex Map - K 300° Hex Map - M 120° 3 9
6 M → Water Hex Map - M 270° Ending - Water 120° 3 6


Generated with v9.2.4