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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/18/2026 10:05:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=54ded572bced4c3fb160b1940efc03b4

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 683
Difficulty: Very Difficult
Map Difficulty Score: 792.5

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number S Jungle Blockade 5 X Water Blockade 4 O N V Jungle Blockade 1 I Rubble Blockade 3 L Sand Blockade 2 D Rubble Blockade 6 F G Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
17 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 683 398 176
44%
81
20%
22
6%
9
2%
60
15%
11
3%
20
5%
13
3%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - S (594, -78) 120° (2x) 60°, 180° 55.0
4 Blockade - Water Blockade 4 (985, -228) 240° (4x) on top -
5 Hex Map - X (1095, 155) 180° (3x) 69.0
6 16 Space Strip - O (914, 545) 0° (0x) 60° 38.0
7 Hex Map - N (1507, 543) 120° (2x) 49.0
8 Blockade - Jungle Blockade 1 (1322, 561) 180° (3x) on top -
9 Hex Map - V (1190, 1086) 180° (3x) 73.0
10 Blockade - Rubble Blockade 3 (1369, 1104) 180° (3x) on top -
11 Hex Map - I (1237, 1629) 180° (3x) 60° 79.0
12 Blockade - Sand Blockade 2 (1490, 1713) 240° (4x) on top -
13 Hex Map - L (1600, 2096) 300° (5x) 60° 69.0
14 Blockade - Rubble Blockade 6 (1945, 2024) 240° (4x) on top -
15 Hex Map - D (2055, 2407) 240° (4x) 60° 68.0
16 Hex Map - F (2418, 2874) 240° (4x) 69.0
17 Hex Map - G (2101, 3417) 0° (0x) 30° 69.0
18 Ending - Jungle (2286, 3739) 30° (1x) - -
19 Tavern - Rubble (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 3 5
2 S → X Hex Map - S 60° Hex Map - X 240° 7 11
3 X → O Hex Map - X 16 Space Strip - O 180° 5 10
4 O → N 16 Space Strip - O 60° Hex Map - N 240° 1 2
5 N → V Hex Map - N Hex Map - V 180° 1 2
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 9
7 V → I Hex Map - V Hex Map - I 180° 7 11
8 I → L Hex Map - I 60° Hex Map - L 240° 3 8
9 L → R Hex Map - L 16 Space Strip - R 180° 3 6
10 L → D Hex Map - L 60° Hex Map - D 240° 4 10
11 D → F Hex Map - D 60° Hex Map - F 240° 2 4
12 F → G Hex Map - F Hex Map - G 180° 1 2
13 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


Generated with v11.2.9