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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/1/2026 11:18:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=5553f332416246a5ae8bdd95e3d83e72

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 539
Difficulty: Very Difficult
Map Difficulty Score: 756.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number T Sand Blockade 2 X Jungle Blockade 5 K Rubble Blockade 3 H Water Blockade 4 U Rubble Blockade 6 F I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
13 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 539 307 134
44%
51
17%
16
5%
8
3%
51
17%
8
3%
14
5%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - T (547, 155) 60° (1x) 0°, 120° 75.0
4 Blockade - Jungle Blockade 5 (544, 173) 180° (3x) on top -
5 Hex Map - X (412, 698) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (427, 779) 120° (2x) on top -
7 Hex Map - K (48, 1166) 180° (3x) 240° 62.0
8 Blockade - Water Blockade 4 (-216, 1060) 60° (1x) on top -
9 Hex Map - H (-591, 1167) 240° (4x) 180° 59.0
10 Blockade - Rubble Blockade 6 (-142, 649) 0° (0x) on top -
11 Hex Map - U (-274, 624) 300° (5x) 240° 77.0
12 Hex Map - F (-821, 469) 0° (0x) 180° 69.0
13 Hex Map - I (-1050, -74) 0° (0x) 210° 79.0
14 Ending - Jungle (-1235, -396) 210° (4x) - -
15 Tavern - Rubble (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 6
2 T → X Hex Map - T Hex Map - X 180° 5 8
3 X → K Hex Map - X 300° Hex Map - K 120° 3 7
4 K → H Hex Map - K 240° Hex Map - H 60° 1 3
5 H → U Hex Map - H 180° Hex Map - U 1 4
6 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 4 7
7 U → D Hex Map - U 120° Hex Map - D 300° 1 2
8 U → F Hex Map - U 240° Hex Map - F 60° 5 8
9 F → I Hex Map - F 180° Hex Map - I 3 5
10 I → Jungle Hex Map - I 210° Ending - Jungle 60° 3 9


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