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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/16/2026 2:05:44 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=55550efed1a14bb3ba84bda56f79e32a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 544
Difficulty: Very Difficult
Map Difficulty Score: 728.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player Number P I Q D G Rubble Blockade 6 M Sand Blockade 2 F Jungle Blockade 1 L Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 544 298 145
49%
54
18%
25
8%
7
2%
38
13%
9
3%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (526, -119) 240° (4x) 120° 26.0
3 Hex Map - I (1059, -240) 240° (4x) 79.0
4 16 Space Strip - Q (944, 265) 60° (1x) 26.0
5 Hex Map - D (1018, 768) 240° (4x) 68.0
6 Blockade - Rubble Blockade 6 (833, 786) 180° (3x) on top -
7 Hex Map - G (701, 1311) 180° (3x) 69.0
8 Blockade - Sand Blockade 2 (1062, 1329) 180° (3x) on top -
9 Hex Map - M (930, 1854) 240° (4x) 60° 91.0
10 Blockade - Jungle Blockade 1 (1275, 1782) 240° (4x) on top -
11 Hex Map - F (1385, 2165) 0° (0x) 60° 69.0
12 Blockade - Water Blockade 4 (1822, 1937) 240° (4x) on top -
13 Hex Map - L (1932, 2320) 120° (2x) 30° 69.0
14 Ending - Water (2117, 2642) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 1 4
2 P → I 16 Space Strip - P 120° Hex Map - I 300° 1 2
3 I → Q Hex Map - I 16 Space Strip - Q 180° 3 6
4 Q → D 16 Space Strip - Q Hex Map - D 180° 3 6
5 D → G Hex Map - D Hex Map - G 180° 1 3
6 G → M Hex Map - G Hex Map - M 180° 3 4
7 M → F Hex Map - M 60° Hex Map - F 240° 7 8
8 F → L Hex Map - F 60° Hex Map - L 240° 3 4
9 L → Water Hex Map - L 30° Ending - Water 240° 3 7


Generated with v11.2.9