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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 2:24:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=557579f06cda45b791c14c7986a85b1f

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern
Map Traverse Score: 410
Difficulty: Very Difficult
Map Difficulty Score: 440.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L Rubble Blockade 3 U Sand Blockade 2 T Rubble Blockade 6 G Jungle Blockade 5 X Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 60° (1x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 60° (1x) 70 37 15 7 0 1 3 1 0 7 3 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 410 233 101
43%
33
14%
12
5%
7
3%
44
19%
7
3%
4
2%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Rubble Blockade 3 (525, -103) 300° (5x) on top -
3 Hex Map - L (640, 0) 0° (0x) 60°, 180° 70.0
4 Blockade - Sand Blockade 2 (893, 84) 240° (4x) on top -
5 Hex Map - U (1003, 467) 180° (3x) 300° 78.0
6 Blockade - Rubble Blockade 6 (1064, 626) 120° (2x) on top -
7 Hex Map - T (685, 1013) 60° (1x) 300° 77.0
8 Blockade - Jungle Blockade 5 (424, 626) 120° (2x) on top -
9 Hex Map - G (45, 1013) 0° (0x) 300° 70.0
10 Blockade - Water Blockade 4 (-170, 704) 120° (2x) on top -
11 Hex Map - X (-549, 1091) 60° (1x) 330° 70.0
12 Ending - Water (-734, 1413) 330° (6x) - -
13 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 120° Hex Map - L 300° 1 3
2 L → U Hex Map - L 60° Hex Map - U 240° 3 7
3 U → T Hex Map - U 300° Hex Map - T 120° 1 3
4 T → G Hex Map - T 300° Hex Map - G 120° 1 2
5 G → X Hex Map - G 300° Hex Map - X 120° 1 2
6 L → Sand Hex Map - L 180° Tavern - Sand 5 8
7 X → Water Hex Map - X 330° Ending - Water 180° 3 8


Generated with v11.2.9