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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/21/2026 2:02:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=55c0e43f47ef40e98e6da02030aa52f2

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 528
Difficulty: Very Difficult
Map Difficulty Score: 878.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number H Jungle Blockade 5 X Jungle Blockade 1 U Rubble Blockade 3 E Rubble Blockade 6 T Sand Blockade 2 N Water Blockade 4 I Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 528 308 120
39%
58
19%
17
6%
8
3%
61
20%
5
2%
14
5%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - H (363, 467) 0° (0x) 0°, 120° 59.0
4 Blockade - Jungle Blockade 1 (269, 485) 180° (3x) on top -
5 Hex Map - X (137, 1010) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (152, 1091) 120° (2x) on top -
7 Hex Map - U (-227, 1478) 60° (1x) 300° 77.0
8 Blockade - Rubble Blockade 6 (-212, 1559) 120° (2x) on top -
9 Hex Map - E (-591, 1946) 120° (2x) 70.0
10 Blockade - Sand Blockade 2 (-685, 1964) 180° (3x) on top -
11 Hex Map - T (-817, 2489) 60° (1x) 300° 75.0
12 Blockade - Water Blockade 4 (-1078, 2102) 120° (2x) on top -
13 Hex Map - N (-1457, 2489) 60° (1x) 240° 49.0
14 Hex Map - I (-2050, 2412) 120° (2x) 210° 79.0
15 Ending - Water (-2235, 2090) 210° (4x) - -
16 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 3 4
2 H → X Hex Map - H Hex Map - X 180° 3 7
3 X → U Hex Map - X 300° Hex Map - U 120° 1 5
4 U → E Hex Map - U 300° Hex Map - E 120° 3 4
5 E → T Hex Map - E Hex Map - T 180° 1 3
6 T → N Hex Map - T 300° Hex Map - N 120° 1 2
7 N → I Hex Map - N 240° Hex Map - I 60° 3 4
8 H → Rubble Hex Map - H 120° Tavern - Rubble 300° 6 10
9 I → Water Hex Map - I 210° Ending - Water 60° 2 4


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