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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/26/2025 3:10:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=560ce530b2774fee96a777c5c097c483

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Very Difficult
Map Difficulty Score: 432.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number E Jungle Blockade 1 K Water Blockade 4 C Sand Blockade 2 O N J Rubble Blockade 6 H Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 421 283 125
44%
52
18%
8
3%
5
2%
57
20%
5
2%
31
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - E (363, 467) 60° (1x) 120° 70.0
4 Blockade - Water Blockade 4 (796, 208) 300° (5x) on top -
5 Hex Map - K (911, 311) 240° (4x) 120° 62.0
6 Blockade - Sand Blockade 2 (1114, -338) 300° (5x) on top -
7 Hex Map - C (1229, -235) 300° (5x) 120° 41.0
8 16 Space Strip - O (1617, -588) 60° (1x) 120° 38.0
9 Hex Map - N (1920, -1099) 300° (5x) 60° 49.0
10 Blockade - Rubble Blockade 6 (2357, -1327) 240° (4x) on top -
11 Hex Map - J (2467, -944) 60° (1x) 58.0
12 Blockade - Jungle Blockade 5 (2919, -926) 180° (3x) on top -
13 Hex Map - H (2787, -401) 120° (2x) 30° 59.0
14 Ending - Jungle (2972, -79) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 3 4
2 E → K Hex Map - E 120° Hex Map - K 300° 5 8
3 K → C Hex Map - K 120° Hex Map - C 300° 1 3
4 C → O Hex Map - C 120° 16 Space Strip - O 300° 4 5
5 O → N 16 Space Strip - O 120° Hex Map - N 300° 1 2
6 N → J Hex Map - N 60° Hex Map - J 240° 5 6
7 J → R Hex Map - J 16 Space Strip - R 180° 1 2
8 J → H Hex Map - J Hex Map - H 180° 1 2
9 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


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