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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/28/2025 5:46:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=561ec13183ac4d11872403f422efad6b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 648
Difficulty: Very Difficult
Map Difficulty Score: 813.1

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number T Jungle Blockade 5 V Sand Blockade 2 H Rubble Blockade 3 W Water Blockade 4 O I C Jungle Blockade 1 F Rubble Blockade 6 M Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
16 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
17 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 648 361 119
33%
85
24%
29
8%
10
3%
60
17%
7
2%
28
8%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - T (363, 467) 120° (2x) 0°, 120° 75.0
4 Blockade - Sand Blockade 2 (815, 485) 180° (3x) on top -
5 Hex Map - V (683, 1010) 60° (1x) 300° 73.0
6 Blockade - Rubble Blockade 3 (468, 701) 120° (2x) on top -
7 Hex Map - H (89, 1088) 180° (3x) 300° 59.0
8 Blockade - Water Blockade 4 (12, 1013) 120° (2x) on top -
9 Hex Map - W (-367, 1400) 60° (1x) 73.0
10 16 Space Strip - O (-482, 1905) 240° (4x) 38.0
11 Hex Map - I (-772, 2408) 120° (2x) 60° 79.0
12 Blockade - Jungle Blockade 1 (-473, 2414) 240° (4x) on top -
13 Hex Map - C (-363, 2797) 300° (5x) 41.0
14 Blockade - Rubble Blockade 6 (-2, 2815) 180° (3x) on top -
15 Hex Map - F (-134, 3340) 0° (0x) 69.0
16 Hex Map - M (4, 3883) 0° (0x) 30° 91.0
17 Ending - Water (189, 4205) 30° (1x) - -
18 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 3 5
2 T → V Hex Map - T Hex Map - V 180° 1 2
3 V → H Hex Map - V 300° Hex Map - H 120° 3 8
4 H → W Hex Map - H 300° Hex Map - W 120° 7 13
5 W → O Hex Map - W 16 Space Strip - O 180° 4 7
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
7 O → I 16 Space Strip - O Hex Map - I 180° 1 2
8 I → C Hex Map - I 60° Hex Map - C 240° 5 6
9 C → F Hex Map - C Hex Map - F 180° 3 5
10 F → M Hex Map - F Hex Map - M 180° 2 3
11 M → Water Hex Map - M 30° Ending - Water 240° 3 9


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